Core Resolution Mechanism Flowchart
After analyzing Genesys and FATE, I’m now ready to tease apart all the different steps in the core resolution mechanism of A Thousand Faces of Adventure. And here it is.
I think I’ve done a good job keeping it tight, and bottlenecking in the lines rather than having an exploding spiderweb. But I’m biased of course.
For the source SVG file, have a look here:
https://github.com/sjbrown/1kfa/blob/master/inspiration/flowchart_1kfa.svg